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From what I remember, this
game originally sold for over $10.00. The
game board was built
into the bottom of the box, and included a spinner, a sheet of stickers, and
10 M.U.S.C.L.E.
figures. Five of the figures were neon green, and could be found
in other packaging. The other five were grape colored and while the
sculpts were available in other packaging, you could only get the grape
colored figures with this game. The purpose of the stickers were to
separate your teams, or to award medals. Every Board Game had the exact same M.U.S.C.L.E.
figures, and was designed for two players. As far as board games
go, the game is actually pretty entertaining.
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Instructions printed on the inside of box lid.. |
Object of
the Game
Be the last player with one or more or your M.U.S.C.L.E. creatures left standing.
Getting Ready to Play
1. Put the game board/box bottom in the middle of the playing area.
2. Assemble the spinner as shown in the diagram and put it where both players can
reach it.
3. Each player gets a team of 5 M.U.S.C.L.E. creatures of one color.
4. Players set up their teams on top of the 2 opposing walls, 1 team per wall.
Players should set 1 M.U.S.C.L.E. creature in each of the 5 spaces on top of their walls.
5. The sheet of press-on labels can be used for decorating and giving medals to the
creatures on your team, or any other M.U.S.C.L.E. creatures you might have.
Playing the Game
1. Each player spins to see who goes first. The player who spins the higher number
goes first.
NOTE:
The numbers along the outside circle of the spinner
tell you how many spaces you can move. The "M's" in the inner circle are used
when your creatures are in Combat, as explained in Combat instructions.
2. Players take turns spinning the spinner and moving their M.U.S.C.L.E. creatures.
3. On each turn, a player spins the spinner, and them moves 1 or more of his
creatures the same total number of spaces as the number just spun. A player can divide up
his total move among as many creatures as he likes.
EXAMPLE: If you spin a "3," you can move one creature 3 spaces,
or three creatures 1 space and another creature 2 spaces.
4. A player can move his creatures forward, backward, sideways, or diagonally in
any combination.
5. A player can have up to 2 creatures on the same space at one time. You can move
through a space with 2 of your creatures on it, but you can't stop there.
COMBAT
1. When you move one (or two) of you creatures onto a space occupied by one (or
two) of your opponent's creatures, you begin a Combat.
2. During Combat, each player in turn spins the spinner once for each creature
he/she has in battle. When spinning, be sure to keep track of how many "M's" you
spin.
EXAMPLE: If 2 of your creatures are fighting 1 of the other player's, you
spin twice and he or she spins once.
3. After both players have spun, the one with the most "M's" wins the
Combat and gets to knock over 1 or 2 of the opposing creatures.
EXAMPLES: a) If the winning player has 1 more "M" than the
losing player, the winner gets to knock over 1 opposing creature on the Combat square. NOTE:
If the losing player has 2 creatures on the Combat square, he gets to choose which one of
his two creatures the winner gets to knock over.
b) The winning player has 2 more "M's" than the
losing player, the winner gets to knock over up to 2 opposing creatures on the Combat
square. NOTE: If there is only 1 opposing creature on the Combat square,
then the winning player only knocks over that 1 creature.
4. Once knocked over, the defeated creatures are out
of the game. Players leave defeated creatures lying on the arena, but those creatures are
not counted as occupying space, and may be moved around as necessary to make room for more
Combat.
5. If both players spin the same number of "M's," the battle is a tie and
will continue after the player takes his/her turn moving.
6. Once each player has had one chance to do battle on every space where his/her
creatures are in Combat, it becomes the next player's turn to move. This player takes
his/her turn moving even if there was a tie in the battle or if both players still have
creatures standing on the same space after the battle.
NOTE: This means that if it's your turn to move, you can choose to retreat
from a space with your opponent's creature(s) on it and in this way end the battle, or you
can choose to bring in reinforcements.
7. Play continues for the rest of the game with one player taking a turn moving,
then a Combat round (if there are any Combat situations on the board), then the other
player takes his or her turn moving, and so on.
8. You can be involved in any number of Combats at one time.
9. The last player with one or more M.U.S.C.L.E. creatures left standing wins the
game!
Another Way to Play
You can use other M.U.S.C.L.E. creatures you already have to build up teams of more than 5
creatures, but always be sure that each player has the same number to play with. Rules for
movement and Combat are the same as for a regular game.
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